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Block Extension QSL #100
base: 1.18
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Block Extension QSL #100
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… a property from a block with proxies, without crashing the game if the peroperty doesn't exist.
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Some notes:
- we use
<Class>Mixin
and notMixin<Class>
- I feel like copyProperty should do checks to avoid copying something that cannot be copied
- getProxyDefaultState probably should be replaced with a more generic method called
mergeStates(BlockState source, BlockState target)
.
Also don't forget to run the applyLicenses
task!
...ry/block/block_extensions/src/main/java/org/quiltmc/qsl/block/extensions/api/QuiltBlock.java
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.../block/block_extensions/src/main/java/org/quiltmc/qsl/block/extensions/mixin/MixinBlock.java
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@Override | ||
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) { | ||
var prop = QuiltBlock.getProperty(state, StairsBlock.HALF); |
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This usage of getProperty doesn't sound useful?
If the stuff that was merged were merged properly, it should already include the property.
Co-authored-by: LambdAurora <[email protected]>
…ions. Sorry, I didn't know 😔 Co-authored-by: LambdAurora <[email protected]>
How would you generify I struggle to see any ways to 100% generify this method in particular, as it's currently not possible to target a single Proxy and it needs to get all of them in a loop to gather teh default states. Unless I create a new method to |
Fix Block Mixin name to fit naming conventions
This PR contains the base for a QuiltBlock Utility, which currently only has Property proxying (i.e creating blocks that "extend" multiple blocks, thus inheriting their blockstate properties)
To create a block proxy, you simply call
QuiltBlock.createProxy()
in its constructor, asTestBlock
for the example mod shows.QuiltBlock.createProxy()
takes the block's settings, and an array of already registered blocks, the block settings are only used to be able to call the method itself, as this needs to happen at thesuper()
call